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Floor generator requires a coplanar base object
Floor generator requires a coplanar base object




  1. #Floor generator requires a coplanar base object code#
  2. #Floor generator requires a coplanar base object professional#
  3. #Floor generator requires a coplanar base object free#

#Floor generator requires a coplanar base object free#

Worldcraft was a free level editor that unleashed a creative surge from countless people. When Half-Life and Counter-Strike were introduced in the late '90s, many people were excited to learn about mapping or level design-thanks to a program called Worldcraft. Know that I value all people who have shared time, ideas, donations and encouragement. There are others who should probably also be on this page. And I have ongoing thanks to Black Mesa for contracting me for helping in the remake of the classic Half-Life. Thank You! I want to thank Robert Briscoe for single-handedly boosting my spirits at a low time by hiring me to add some tools in Wall Worm for Dear Esther. The most substantial donor who requires mention for repeatedly making helpful donations is Rick Underhill. And those who have donated financially have only made it nicer to share Wall Worm. The creativity, excitement and kind words have always energized me. Also, I want to share appreciation for all of the great motivational emails from the Source modding community and all the Wall Worm users. Some of the key features in Wall Worm were only possible because Andrew helped solve them-especially mathematical problems dealing with transformations. Andrew has repeatedly helped me solve various problems that vexed me. Andrew Penry is both a close friend and my business partner. The cover features one of his levels made with Wall Worm. Joris Ceoen has also played a significant role in providing testing and feedback, especially relating to the updates developed for WW 2.0.

floor generator requires a coplanar base object

His feedback has always helped improve Wall Worm. He's repeatedly endured sitting through my evangelical discussions on Max and Wall Worm.

floor generator requires a coplanar base object

Gulliver “ ” Thoday is often pummeled with half-finished tools and my need for front-line tests. Some of my close friends have also been immensely valuable to my adventures in developing Wall Worm and writing this book. Other developers that have shared tools with me or graciously enhanced their tools (at my request with Wall Worm in mind) include Vladislav Gavrilov, Neil “Jed” Jedrzejewski, Michael Little and Cannonfodder.

#Floor generator requires a coplanar base object code#

Important contributors of code in Wall Worm include Fabian Groß and Corey “MarioLart64” Nguyen. For various 3ds Max and MAXScript help, the following people have been a great aid in person or in public CGI forums: Steve Curley, Denis “denisT” Trofimov, Vojtěch “swordslayer” Čada, Kostadin “miauu” Kotev. Their contributions, advice and time have been immeasurable. All other trademarks are the property of their respective owners.Īcknowledgment Many people have helped me as I've been developing the Wall Worm tools for Source over the last several years.

floor generator requires a coplanar base object

Half-Life, Goldsource, Half-Life 2, Left for Dead 2, Counter-Strike, Counter-Strike Source, Counter-Strike: Global Offensive, Worldcraft, Hammer and the Source Engine are trademarks of Valve Corporation. Autodesk 3ds Max, Gmax and Autodesk Vault are trademarks of Autodesk, Inc. TRADEMARKS: Wall Worm, Wall Worm Pro, Wall Worm Model Tools, Angry Teapot, Brushify, Wall Worm CorVex, ShellVex, PropLine and the Wall Worm logo are trademarks of Wall Worm and affiliates and may not be used without written permission. Furthermore, the reader should be aware that Hyperlinks in this document may point to documents or resources that have changed since publication. The fact that any third-party is referenced in this document does not imply a guarantee or endorsement of that third-party application. Neither the publisher nor author can be held liable for damages arising from the contents of this publication.

#Floor generator requires a coplanar base object professional#

This work is distributed with the understanding that the author and publisher are not extending legal or any other professional service. There are no claims that the contents in this book are fit for a particular purpose, and no guarantee or warranty is extended. Limit of Liability/Disclaimer of Warranty: The author and publisher make no claims, guarantees or warranties pertaining to the accuracy or completeness of this book. Hammered to the Max Hammered to The Max: A Hammer User's Guide to 3ds Max Copyright © 2016 by Shawn Olson All Rights Reserved Cover Image of Joris Ceoen's Space Marble Unlimited. Hammered to the Max A Hammer User's Guide to 3ds Max By Shawn Olson






Floor generator requires a coplanar base object